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Super mario rpg mack
Super mario rpg mack








super mario rpg mack

Pounders are stronger, blue shaded versions of Mad Mallets who acts as the bodyguards and workers to the Manager. Several Mad Mallets also act as the bodyguards of the Clerk. Mad Mallets are anthropomorphic hammers with eyes and feet Mad Mallets are often found patrolling The Factory, they are also the ones who pound Smithy's minions into shape after Smithy creates them. When severely weakened, a Ninja will try one last, desperate attack before exploding. The apparent guards of The Factory, the Ninjas are black, faceless creatures which attack by throwing sharp knives at an opponent. Throughout the Factory, Machine Made versions of Mack, Bowyer, Yaridovich and the Axem Rangers can be encountered and battled. Machine Mades are gray, less detailed versions of Smithy's various lieutenants. Interestingly, the Machine Made version of Yaridovich will occasionally split into four, completely gray Jabbits. Jabbits resemble green and yellow worm-like creatures with yellow eyebrows, small javelin indeed Jabbits are encountered only in The Factory and attack by either ramming their head forwards or self-destructing. Springers also have several more attacks than a Shyster, such as the laser-like "Mega Drain". Springers are simply Shysters wearing green cloaks and possessing a higher level of attack power encountered in The Factory. The Machine Made copies of Bowyer also utilize Aeroes in battle.

super mario rpg mack

In The Factory, Aeroes are encountered once again these arrows are much more accurate than the ones in Rose Town and Forest Maze, usually hitting Mario if the player is too slow. After Bowyer is defeated, it is an Aero that tells Smithy of the Star Road after eavesdropping on Geno, Mario and Mallow. In battle, Bowyer will occasionally use an Aero to attack or activate his special ability to cancel out an attack strategy. After Mack is defeated, two Shysters that witness the battle leave to tell Smithy about Mack's fate.Īeroes are, as their names would imply, arrow-like creatures with somewhat crazed-looking faces Aeroes are the main minions of Bowyer, who would fire them into the nearby Rose Town and Forest Maze, if someone, including Mario, were hit by an Aero, they would be temporarily paralyzed. When Mack temporarily leaves battle, the Bodyguards will have to be destroyed in order to make Mack return. In battle, Mack will have four Shysters, dubbed "Bodyguards", act as his assistants. Shysters attack by either stabbing an opponent on the head or by shooting them with their "Drain" attack, which is a small fireball. Minions of Mack, Shysters are Shy Guys riding blade-tipped pogo-sticks. Mario and his allies battle the lieutenants first, before entering the Factory. The members are all dangerous, and they are ruthless and cruel in their methods and do not care if innocents are harmed in their missions. The Chief and his subordinates stay behind in the factory to further production. The Smithy Gang possesses many members, but the main fighters are the lieutenants. 3 ), and moving platforms guard it extremely well. Hundreds of soldiers and a complex system of conveyor belts, nut bridges (akin to Super Mario Bros.

super mario rpg mack

Fortunately, Mario and his allies level up in order to be equally strong. Smithy chooses a few elite soldiers as lieutenants, to lead the soldiers in his schemes, however, should they fail, he has no difficulties replicating stronger copies to guard the factory. The Factory Chief's subordinates are the Director, Manager, and Clerk, who produce the soldiers. Directly below Smithy is the Factory Chief. Smithy names the gang after himself, the leader and overseer of all weapon-soldier production.










Super mario rpg mack