

- #Xenonauts base destroyed update#
- #Xenonauts base destroyed upgrade#
- #Xenonauts base destroyed full#
A lot of people already know about this, but not everyone does - it's an optional free upgrade to Xenonauts that has been created by coders from the community who were given access to the source code of the game, fixing bugs and adding various new features to the game. The second thing is the Community Edition of Xenonauts. Hopefully that will make things more convenient for you guys!


Steam should save your save games and you should now be able to access them if you want to play Xenonauts on a different machine. We've now enabled cloud saves for Xenonauts. Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts. If you enjoyed Xenonauts, we'd appreciate your support in making a sequel that builds on those foundations! Cloud Saves & Xenonauts: Community Edition October 29, 2016 The more money we can raise on Kickstarter and in Early Access, the longer we'll be able to spend adding new content to the game and fixing the bugs / balance issues / usability issues reported by the community. We're expecting Xenonauts-2 to move into closed beta in about three months, followed by a general Early Access release on Steam / GOG before the end of the year. We've moved to a much more modern engine (Unity) and improved the quality of the visuals, and we're making all sorts of changes to the design to fix some of the gameplay issues that meant not everyone enjoyed Xenonauts as much as they could have! Xenonauts-2 is not a chronological sequel to Xenonauts, but rather an updated portrayal of similar events. If you played and enjoyed the original Xenonauts, you may be interested to know that the Kickstarter for the sequel Xenonauts-2 has now gone live: įull details of the new game are available on the Kickstarter page, along with a free alpha demo of a tactical combat mission - we've still got plenty of work left to do, but hopefully you can see the improvement!
#Xenonauts base destroyed full#
This is the first time people have seen our full plans for the sequel and it's good to get feedback on the ideas we've come up with! Xenonauts-2 Kickstarter is live! June 20, 2018 It's really useful to hear people's opinions at this stage of development when we still have time to change things, and we've been looking at how we can achieve what we want to achieve with the new systems without taking away stuff from Xenonauts 1 that people like. I should also mention that there's been some quite productive community discussions since the Kickstarter began on some of the design decisions we've made (some of which were raised in the comments of our last Steam update). putting yourself in the game as a soldier with a custom name, nationality and portrait made with our portrait editor is £ people have already done so!
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Some cool stretch goals have already been unlocked (like weapon attachments and locational injuries in combat) and we're hoping to hit the next one at 400% which involves us giving extra support to the Community Edition and modding teams that created such great extra content for everyone in the first Xenonauts (although the game will still be moddable even if we don't get there).Īnyway, if you're interested in the sequel then this is your last chance to grab some of the Kickstarter-exclusive rewards - e.g. It's been very successful, so huge thanks to anyone that backed us - we asked for £50,000 and were fully funded in 8 hours, and we're now well over 300% funded!
#Xenonauts base destroyed update#
Another quick update to let everyone know that the Kickstarter for Xenonauts-2 has entered its final three days.
